Research

From Aether Kingdoms Wiki

Research is the progression system that unlocks new buildings, new districts, and repeatable global bonuses. Research is performed globally for your kingdom and costs Science, so a completed research applies across all of your villages. Researches are organised into tiers (1 through 8), and almost every research has a prerequisite that must be completed first.

Overview

Each research has these defining properties:

  • Tier: the research tier, from 1 to 8. Higher tiers cost more Science.
  • Requirement: the prerequisite research. A research becomes available only once its prerequisite has been completed.
  • Unlock: what completion grants. Tiers 1 to 7 unlock a specific building or a new district; tier 8 researches grant repeatable global bonuses instead.

The Science cost of a research is not fixed. It is computed dynamically from the research's tier, the player's level, and the server's elapsed time, so the cost a player sees in-game will differ from server to server and over the lifetime of a single server.

Pausing research

Ongoing research can be paused. The science progress for paused research is saved, but the cost isn't. If you obtain a higher tier, or the cost is reduced through server lifetime, the science required to complete a paused research will increase or decrease, depending on the effect. Saved progress isn't affected by tiering up.

Research tree

Research dependency tree across 8 tiers

The tree branches from two tier-1 entry points, Town Defenses (the military / defensive line) and Apprenticeship (the economic / labour line), and fans out from there. Tiers 1 through 7 unlock buildings (and, at tiers 3 and 4, the Industrial and Trade districts) that cannot be obtained by any other means. Tier 8 does not unlock buildings; it contains repeatable global projects intended for the late game.

Research by tier

Tier 1

Research Requires Unlocks
Town Defenses - Walls
Apprenticeship - Workshop

Tier 2

Research Requires Unlocks
Riding Training Town Defenses Stables
Organised Labour Apprenticeship Worker's Guilds

Tier 3

Research Requires Unlocks
Divine Inspiration Riding Training Temple
Smithing Riding Training Armory
Celestial Charting Organised Labour Observatory
Industrialism Organised Labour Industrial District
Masonry Organised Labour Stonemason

Tier 4

Research Requires Unlocks
Stirrups Smithing Saddlemaker
Mechanical Saw Smithing Sawmill
Mercantilism Smithing Trade District
Bureaucracy Industrialism Shift Office
Prospecting Industrialism Prospector

Tier 5

Research Requires Unlocks
Craftsmanship Stirrups Siege Academy
Literary Craft Mechanical Saw Bookbinder
Organised Trade Mercantilism Trade Office
Precision Mining Bureaucracy Mining Guild
Fortifications Prospecting Keep

Tier 6

Research Requires Unlocks
Crop Rotations Craftsmanship Seed Vault
Deep Excavations Craftsmanship Draining Engine
Guild Trading Organised Trade Merchants Guild
Blast Furnace Precision Mining Blast Furnace
Professional Soldiers Fortifications Military Academy

Tier 7

Research Requires Unlocks
Forestry Crop Rotations Sustainability Office
Theological Scholarship Crop Rotations Monastery
Pedal-driven Loom Blast Furnace Wool Factory
Food Preservation Blast Furnace Food Preservary

Tier 8: repeatable global research

Tier 8 researches do not unlock buildings. They grant global, repeatable bonuses, and each can be completed multiple times, with the cost scaling on subsequent completions.

Research Requires Effect
Aether Survey Forestry Grants 1,000 Aether per completion. Repeatable.
Cultural Grants Theological Scholarship Repeatable global improvement bonus. Stacks on each completion.
Engineering Studies Pedal-driven Loom Repeatable global improvement bonus. Stacks on each completion.

See also