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17 April 2026

  • 16:5816:58, 17 April 2026 Tasks (hist | edit) [5,044 bytes] Ower (talk | contribs) (Created page with "{{DISPLAYTITLE:Tasks}} '''Tasks''' are tiered objectives that grant aether, culture, science, builders, or units as rewards. == Village == === Village Production === {| class="wikitable" |- ! Tier !! Building !! Level !! Reward |- | 1 || Theater || 1 || 50 culture |- | 2 || Library || 1 || 50 science |- | 3 || Water Mill || 1 || 20 aether |- | 4 || Town Hall || 3 || 4 builders |- | 5 || Rafters || 2 || 15 aether |- | 6 ||...")
  • 09:5009:50, 17 April 2026 Research (hist | edit) [5,173 bytes] Ower (talk | contribs) (Created page with "= Research = '''Research''' is the progression system that unlocks new buildings and repeatable global bonuses. Research is performed globally for your kingdom and costs Science, so a completed research applies across all of your villages. Researches are organised into '''tiers''' (1 through 8), and almost every research has a '''prerequisite''' that must be completed first. == Overview == Each research has four defining...")

12 April 2026

  • 22:2822:28, 12 April 2026 Kingdom (hist | edit) [817 bytes] Friso (talk | contribs) (Created page with "= Kingdom = Every player manages a Kingdom. Each kingdom exists by holding tiles on the map. A kingdom can hold villages of different tiers and objectives. = Owned tiles = == Village == Villages are the main presence of a kingdom. In a village, a variety of resources is produced. == Objectives == Objectives are held by a player. The owner of an objective can manage the standing reinforcements. = Kingdom resources = Resou...")
  • 21:4921:49, 12 April 2026 Events (hist | edit) [3,287 bytes] Friso (talk | contribs) (Created page with "= Events = Instead of stealing resources from other players, you can boost your account production by completing events. Events reward resources for killing units (wood, stone, iron and food). Other events reward Aether, and sometimes culture or science. If you want to farm more resources than what your villages produce, you'll have to complete events. There are currently 8 event types in Aether Kingdoms. Events can be seen on the Map by the yellow, red or gree...")
  • 21:1021:10, 12 April 2026 Army (hist | edit) [11,048 bytes] Friso (talk | contribs) (Created page with "= Army = = Siege = Siege damage is done if the attacker wins the battle. To set up an attack to do siege damage, you need a Siege Workshop. This requires a Military District, so you'll need at least a Town. A Siege Academy, unlocked through the research tree, increases the siege damage you'll do. Doing siege damage requires at least the population of the village in attacking army size. == Siege damage == What you need to know about siege attacks: * The speed is alwa...")
  • 19:1819:18, 12 April 2026 Prestige (hist | edit) [2,427 bytes] Friso (talk | contribs) (Created page with "= Prestige = Each server in Aether Kingdoms revolves around gaining prestige as an empire. The first empire to 250 prestige wins the game. Prestige is earned through achieving milestones and by holding on to objectives. = Milestones = Milestones offer a passive way to earn prestige. Having the whole team engage in all aspects of the game ensures that milestones can be completed. Each milestone has 5 stages, with each tier giving increased prestige when achieved....")
  • 15:5915:59, 12 April 2026 Resources (hist | edit) [3,966 bytes] Friso (talk | contribs) (Created page with "= Resources = There are multiple resources in Aether Kingdoms, divided in two types: * '''Village resources''' are bound to the individual village and are used to create things * '''Kingdom resources''' are shared by the whole Kingdom and all have different uses Resources are produced by production buildings. The base production can be boosted by a % value through other buildings. = Village resources = Below is a quick overview of the resources you'll need t...")
  • 15:3415:34, 12 April 2026 Map (hist | edit) [2,492 bytes] Friso (talk | contribs) (Created page with "= Map = The map is the game board of Aether Kingdoms. The map consists of tiles with an X and Y coordinate, written as (X|Y) in the game. A new map is randomly generated for every game server, so it's always different. = Tiles = Each tile on the map has a number of resource fields and can be claimed by a neighboring village. If a village is settled on a tile, its resource fields change to the default of a village. The tile is reset when the village is destroyed....")

7 April 2026