Factions

From Aether Kingdoms Wiki

Factions are the groups that field armies in AetherKingdoms. There is currently only one playable faction - the other is an NPC faction encountered only in PvE events.

Human

The Human faction is the only playable faction: every player commands a Human empire. It fields 15 units, ranging from the basic Militia up to the Noble, and has the following faction traits:

Trait Value
Walls bonus +2% per level
Merchant speed 14 fields/hr
Merchant capacity Village 1,000, Town 3,000, City 10,000
Unit Type Attack Melee def. Ranged def. Cavalry def. Speed Food/hr
Militia Melee 10 12 6 8 7 1
Spearman Melee 12 24 12 32 7 1
Swordsman Melee 53 32 16 22 6 2
Halberdier Melee 32 60 36 108 6 2
Archer Ranged 22 16 12 6 7 1
Longbow Ranged 12 32 24 12 6 1
Cavalry Archer Ranged 144 130 94 82 14 6
Crossbow Ranged 42 96 60 48 6 2
Horseman Cavalry 60 18 28 24 16 3
Lancer Cavalry 48 60 108 72 14 4
Knight Cavalry 152 52 80 68 12 6
Cataphract Cavalry 234 92 146 118 10 8
Scout Special 9 12 18 14 18 2
Settlers Special 48 24 24 24 5 8
Noble Special 120 60 60 60 4 20

Barbarians

Barbarians are a non-playable (NPC) faction. They cannot be controlled by players and are only encountered as enemies in PvE events. They field 9 units of their own and have a wall strength of 1.5.

Trait Value
Walls bonus +1.5% per level
Unit Type Attack Melee def. Ranged def. Cavalry def. Speed Food/hr
Raider Melee 10 8 8 10 7 1
Axeman Melee 18 16 12 14 7 1
Guardian Melee 12 18 14 22 7 1
Shieldmaiden Melee 22 52 38 24 6 2
Berserker Melee 48 24 16 20 6 2
Bowman Ranged 8 10 9 7 7 1
Warden Ranged 20 12 16 14 7 1
Outrider Cavalry 26 16 20 22 14 2
Chieftain Cavalry 76 48 62 56 7 4