Army
Army
Siege
Siege damage is done if the attacker wins the battle. To set up an attack to do siege damage, you need a Siege Workshop. This requires a Military District, so you'll need at least a Town. A Siege Academy, unlocked through the research tree, increases the siege damage you'll do. Doing siege damage requires at least the population of the village in attacking army size.
Siege damage
What you need to know about siege attacks:
- The speed is always 3 fields per hour (on x1 speed)
- The minimum army size to send the attack is 100 for a Village, 200 for Town and 300 for City
- The minimum army size to do damage is the population of the target
- The number of targets you can damage depends on the Siege Workshop
- The amount of damage you do depends on the Siege Academy
- If you meet the requirements to do damage, you get a damage roll on the Walls for the maximum number of targets
- Wall damage will also happen if requirements are met, but you have no targets selected
- If a target building doesn't exist, a random building is selected
- If no target is selected, no damage is done
Siege workshop
Depending on the level of the Siege Workshop, you can select 0 to 5 targets. An additional target is unlocked at levels 1, 5, 10, 15 and 20.
For each available target, you also get a roll to damage the defender's Walls.
If you select a target that doesn't exist in the village, a random building will be selected to receive siege damage.
Siege academy
The Siege Academy can be built in a village with a Military District after researching Craftsmanship. The Siege Academy increases the damage of your siege attacks every level.
- Without a Siege Academy each target is hit for 0-10 damage
- For every odd level (1,3,5,7,9) you gain +1 maximum damage
- For every even level (2,4,6,8,10) you gain +1 minimum damage
- The maximum damage is 5-15 per hit with Siege Academy 10
Loyalty and conquest
Each village has loyalty to their Kingdom. By attacking with a Noble, you can lower the loyalty of the village to convince it to join your Kingdom instead. When the loyalty of a village hits 0, the attacker conquers it.
Each surviving Noble will lower the loyalty of the village by 30. The more Nobles survive in an attack, the more the loyalty will be lowered.
In order for a Noble to lower the loyalty of a settlement, you must have enough culture for that tier (Village/Town/City). Unlike building up yourself, you can skip the intermediate tiers when conquering. When a settlement is conquered, you will lose 1 Noble to become the new ruler of the settlement. All buildings also lose 1 level.
A village starts with 100 loyalty by default. A Town has 200 loyalty and a City 300. If the loyalty is below the maximum, it will increase with 1% of the maximum per hour, so 1 per hour for a village, 2/hr for a town and 3/hr for a city.
Tiering up a village or a town will increase the maximum loyalty, but not the current loyalty. Keep this in mind, as you will be most vulnerable to conquest right after tiering up.
Destroying or conquering a village
A village is destroyed when it has no buildings remaining, or conquered when its loyalty reaches 0.
- All merchants and army from the village disappear. These are troops reinforcing other locations, armies on the move, armies returning home, and whatever else. The same goes for all incoming and outgoing merchants.
- Incoming troops and resources from the Aether store disappear. No refunds.
- Incoming armies from other players will bounce off the target, whether it's conquered or disappeared. This does not apply for attacks landing in the same second.
- Incoming merchants bounce of the target and refund the village of origin the resources upon arrival at the target location.
- Culture from settlers on the way is refunded.
If you last village is destroyed or conquered, you can select a new spawn location. You keep your aether, research and culture, but will otherwise be reset as if you're a new player. If you have very little culture, you will get a boost up to what a new player would receive.
