Getting Started: Difference between revisions

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'''Disclaimer''': This guide is intentionally vague about some concepts because the game is currently in beta. Being too specific may cause this article to become outdated quickly as mechanics evolve. For more information, refer to the Discord.
'''Disclaimer''': This guide is intentionally vague about some concepts because the game is currently in beta. Being too specific may cause this article to become outdated quickly as mechanics evolve. For more information, refer to the Discord.


== First steps ==
= First steps =


=== The interface ===
== The interface ==


Once you have joined the game, you should familiarize yourself with the interface. At this stage, the following sections are most relevant:
Once you have joined the game, you should familiarize yourself with the interface. At this stage, the following sections are most relevant:


* Left side panel — displays current resources and hourly production
* Left side panel — displays current resources and hourly production
* Advisor (bottom-left) — access tasks: [https://forest1.aetherkingdoms.com/tasks Tasks]
* Advisor (bottom-left) — access tasks: [[Tasks|Tasks]]
* Village view — upgrade resource fields: [https://forest1.aetherkingdoms.com/village Village]
* Village view — upgrade resource fields: [[Village|Village]]
* Town view — upgrade buildings: [https://forest1.aetherkingdoms.com/village/town Town]
* Town view — upgrade buildings: [[Buildings|Buildings]]
* Map — view your position in the world: [https://forest1.aetherkingdoms.com/map Map]
* Map — view your position in the world: [[Map|Map]]


A special mention goes to the [https://forest1.aetherkingdoms.com/aetherstore/ Aether Store], which can provide a significant boost.
A special mention goes to the [[Aether#Aether store|Aether Store]], where spending your Aether can provide a significant boost.




<blockquote>
{{Note|'''Important:''' [[Aether]] is an in-game currency. It '''cannot''' be purchased and can only be earned through gameplay. Real money '''does not''' provide any gameplay advantage.}}
'''Important:''' Aether is an in-game currency. It '''cannot''' be purchased and can only be earned through gameplay. Real money '''does not''' provide any gameplay advantage.
</blockquote>


=== First upgrades ===
== First upgrades ==


Your initial goal is to complete tasks quickly to earn Aether. This can then be used to buy resources and accelerate your development.
Your initial goal is to complete tasks quickly to earn Aether. This can then be used to buy resources and accelerate your development.


It is recommended to purchase ''all'' resources from the Aether Store. You may choose between focusing on a specific resource for higher individual rewards or distributing across all resources for a greater total. Excess resources can be used in trading events or at the [https://forest1.aetherkingdoms.com/village/logistics/exchange Exchange].
It is recommended to purchase ''all'' resources from the Aether Store. You may choose between focusing on a specific resource for higher individual rewards or distributing across all resources for a greater total. Excess resources can be used in trading events or at the [https://{{GameServer}}.aetherkingdoms.com/village/logistics/exchange Exchange].


A basic upgrade path:
A basic upgrade path:
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# Claim second tile at 80 population
# Claim second tile at 80 population


You can claim a tile from the Village view by clicking ''"Claim Tile"''. It is recommended to prioritize Hills, Mountains, or Forest tiles.
You can [[Village#Resource fields|claim a tile]] from the Village view by clicking ''"Claim Tile"''. It is recommended to prioritize Hills, Mountains, or Forest tiles.


=== Events ===
== Events ==


Participating in events is one of the most effective ways to grow your kingdom.
Participating in [[Events]] is one of the most effective ways to grow your kingdom.


There are three types of events:
There are three types of events:
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* '''Defensive''' (green background)
* '''Defensive''' (green background)


==== Trading events ====
To do combat events, you'll need [[army]].
 
=== Trading events ===


Require sending a specified amount of resources (any type). You may send resources in multiple steps, but failing to complete the event will result in losing the invested resources.
Require sending a specified amount of resources (any type). You may send resources in multiple steps, but failing to complete the event will result in losing the invested resources.
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Rewards may include Aether, culture, or science. Aether events are especially valuable and should be prioritized when you have excess resources (often food).
Rewards may include Aether, culture, or science. Aether events are especially valuable and should be prioritized when you have excess resources (often food).


==== Defensive events ====
=== Defensive events ===


Types:
Types:
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* '''Palisade''' — immediate combat (rewards: resources and Aether)
* '''Palisade''' — immediate combat (rewards: resources and Aether)


==== Offensive events ====
=== Offensive events ===


Types:
Types:
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* Focus on resource events to catch up
* Focus on resource events to catch up
* Build spearmen and longbows
* Build spearmen and longbows
* Send ~10 spearmen + 10 longbows to defensive events
* Send 10x spearmen + 10x longbows to defensive events
* Once available, send 5–7× lancers per event
* Once available, send 5–7× lancers per event
|}
|}


== Empire ==
= Empire =


This is fundamentally a team-based game. While PvP can be avoided early on, joining an empire is strongly recommended.
Aether Kingdoms is fundamentally a team-based game. While PvP can be avoided early on, joining an [[Empire]] is strongly recommended. An empire is also necessary to gain [[prestige]] and compete for the win.


To choose an empire:
To choose an empire:
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* Contact them directly, their leader, or via Discord
* Contact them directly, their leader, or via Discord


<blockquote>
{{Warning|'''Important:''' Joining an empire is critical. There is no early raiding advantage, so you are generally safe at the beginning. Later, you may become a target due to expansion and conquest. Make sure to team up and build enough army! }}
'''Important:''' Joining an empire is critical. There is no early raiding advantage, so you are generally safe at the beginning. Later, you may become a target due to expansion and conquest.
</blockquote>


== Explore! ==
= Explore! =


These are the core basics of the game. Additional mechanics and strategic decisions—such as balancing towns vs. villages, research priorities, or army composition—are more subjective and are covered in other wiki articles.
These are the core basics of the game. Additional mechanics and strategic decisions—such as balancing village tiers, research priorities, or army composition—are more subjective and are covered in other wiki articles.

Latest revision as of 21:49, 12 April 2026

Getting Started

Disclaimer: This guide is intentionally vague about some concepts because the game is currently in beta. Being too specific may cause this article to become outdated quickly as mechanics evolve. For more information, refer to the Discord.

First steps

The interface

Once you have joined the game, you should familiarize yourself with the interface. At this stage, the following sections are most relevant:

  • Left side panel — displays current resources and hourly production
  • Advisor (bottom-left) — access tasks: Tasks
  • Village view — upgrade resource fields: Village
  • Town view — upgrade buildings: Buildings
  • Map — view your position in the world: Map

A special mention goes to the Aether Store, where spending your Aether can provide a significant boost.


Note
Important: Aether is an in-game currency. It cannot be purchased and can only be earned through gameplay. Real money does not provide any gameplay advantage.

First upgrades

Your initial goal is to complete tasks quickly to earn Aether. This can then be used to buy resources and accelerate your development.

It is recommended to purchase all resources from the Aether Store. You may choose between focusing on a specific resource for higher individual rewards or distributing across all resources for a greater total. Excess resources can be used in trading events or at the Exchange.

A basic upgrade path:

  1. Warehouse level 1
  2. Food Cellar level 1
  3. Archery Range level 1
  4. Marketplace level 1
  5. Theater level 1
  6. Claim first tile at 40 population
  7. Library level 1
  8. Barracks level 1
  9. Upgrade Warehouse and Food Cellar to level 3 (provides net positive resources with Aether rewards; helps reach 80 population)
  10. Town Hall level 3
  11. Other level 1 buildings (except Water Mill) to reach 80 population
  12. Claim second tile at 80 population

You can claim a tile from the Village view by clicking "Claim Tile". It is recommended to prioritize Hills, Mountains, or Forest tiles.

Events

Participating in Events is one of the most effective ways to grow your kingdom.

There are three types of events:

  • Trading (yellow background)
  • Offensive (red background)
  • Defensive (green background)

To do combat events, you'll need army.

Trading events

Require sending a specified amount of resources (any type). You may send resources in multiple steps, but failing to complete the event will result in losing the invested resources.

Rewards may include Aether, culture, or science. Aether events are especially valuable and should be prioritized when you have excess resources (often food).

Defensive events

Types:

  • Shield — troops wait until the timer ends before fighting (rewards: resources and Aether)
  • Swords — progressive combat against increasing enemies (rewards: resources)
  • Palisade — immediate combat (rewards: resources and Aether)

Offensive events

Types:

  • Swords — enemies gathering; immediate combat for resources
  • Palisade — enemies developing; immediate combat for resources and Aether (based on stage)

It is recommended to prioritize Aether events at the highest stage.

Event Strategy
If you joined a new server If you joined an ongoing server
  • Focus on offensive events
  • Send 3–4× militia compared to enemy size
  • Add 1× lancers once unlocked

Example: Event size 15 → send ~45 militia

  • Focus on resource events to catch up
  • Build spearmen and longbows
  • Send 10x spearmen + 10x longbows to defensive events
  • Once available, send 5–7× lancers per event

Empire

Aether Kingdoms is fundamentally a team-based game. While PvP can be avoided early on, joining an Empire is strongly recommended. An empire is also necessary to gain prestige and compete for the win.

To choose an empire:

  • Check the map and look for nearby players
  • Contact them directly, their leader, or via Discord
Warning
Important: Joining an empire is critical. There is no early raiding advantage, so you are generally safe at the beginning. Later, you may become a target due to expansion and conquest. Make sure to team up and build enough army!

Explore!

These are the core basics of the game. Additional mechanics and strategic decisions—such as balancing village tiers, research priorities, or army composition—are more subjective and are covered in other wiki articles.