Getting Started
Getting Started
Disclaimer: This guide is intentionally vague about some concepts because the game is currently in beta. Being too specific may cause this article to become outdated quickly as mechanics evolve. For more information, refer to the Discord.
First steps
The interface
Once you have joined the game, you should familiarize yourself with the interface. At this stage, the following sections are most relevant:
- Left side panel — displays current resources and hourly production
- Advisor (bottom-left) — access tasks: Tasks
- Village view — upgrade resource fields: Village
- Town view — upgrade buildings: Town
- Map — view your position in the world: Map
A special mention goes to the Aether Store, which can provide a significant boost.
Important: Aether is an in-game currency. It cannot be purchased and can only be earned through gameplay. Real money does not provide any gameplay advantage.
First upgrades
Your initial goal is to complete tasks quickly to earn Aether. This can then be used to buy resources and accelerate your development.
It is recommended to purchase all resources from the Aether Store. You may choose between focusing on a specific resource for higher individual rewards or distributing across all resources for a greater total. Excess resources can be used in trading events or at the Exchange.
A basic upgrade path:
- Warehouse level 1
- Food Cellar level 1
- Archery Range level 1
- Marketplace level 1
- Theater level 1
- Claim first tile at 40 population
- Library level 1
- Barracks level 1
- Upgrade Warehouse and Food Cellar to level 3 (provides net positive resources with Aether rewards; helps reach 80 population)
- Town Hall level 3
- Other level 1 buildings (except Water Mill) to reach 80 population
- Claim second tile at 80 population
You can claim a tile from the Village view by clicking "Claim Tile". It is recommended to prioritize Hills, Mountains, or Forest tiles.
Events
Participating in events is one of the most effective ways to grow your kingdom.
There are three types of events:
- Trading (yellow background)
- Offensive (red background)
- Defensive (green background)
Trading events
Require sending a specified amount of resources (any type). You may send resources in multiple steps, but failing to complete the event will result in losing the invested resources.
Rewards may include Aether, culture, or science. Aether events are especially valuable and should be prioritized when you have excess resources (often food).
Defensive events
Types:
- Shield — troops wait until the timer ends before fighting (rewards: resources and Aether)
- Swords — progressive combat against increasing enemies (rewards: resources)
- Palisade — immediate combat (rewards: resources and Aether)
Offensive events
Types:
- Swords — enemies gathering; immediate combat for resources
- Palisade — enemies developing; immediate combat for resources and Aether (based on stage)
It is recommended to prioritize Aether events at the highest stage.
| If you joined a new server | If you joined an ongoing server |
|---|---|
Example: Event size 15 → send ~45 militia |
|
Empire
This is fundamentally a team-based game. While PvP can be avoided early on, joining an empire is strongly recommended.
To choose an empire:
- Check the map and look for nearby players
- Contact them directly, their leader, or via Discord
Important: Joining an empire is critical. There is no early raiding advantage, so you are generally safe at the beginning. Later, you may become a target due to expansion and conquest.
Explore!
These are the core basics of the game. Additional mechanics and strategic decisions—such as balancing towns vs. villages, research priorities, or army composition—are more subjective and are covered in other wiki articles.
