Prestige: Difference between revisions

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Created page with "= Prestige = Each server in Aether Kingdoms revolves around gaining prestige as an empire. The first empire to 250 prestige wins the game. Prestige is earned through achieving milestones and by holding on to objectives. = Milestones = Milestones offer a passive way to earn prestige. Having the whole team engage in all aspects of the game ensures that milestones can be completed. Each milestone has 5 stages, with each tier giving increased prestige when achieved...."
 
 
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= Objectives =
= Objectives =


Objectives are the second way to gain prestige as an empire. Milestones alone are not enough to win, so you'll need to capture and hold objectives.
Objectives are the second way to gain prestige as an empire. Milestones alone are not enough to win, so you'll need to capture and hold objectives. Player-held objectives have a wall level 10, whereas neutral objectives have no walls.


There a 3 types of objectives in Aether Kingdoms:
There a 3 types of objectives in Aether Kingdoms:


* '''Natural Landmark'''. Claim Natural Landmarks on the Map by defeating the spawned defenders. A natural landmark generates 1 Prestige every week. They spawn after 8 weeks on a 1 speed server. Player-held landmarks have a wall level 10.
* '''Natural Landmark'''. Claim Natural Landmarks on the Map by defeating the spawned defenders. A natural landmark generates 1 Prestige every week. They spawn after 8 weeks on a 1 speed server.
* '''Monument'''. Capture a building site and supply resources to construct a Monument. On first completion, a Monument gives 10 Prestige and an additional 5 Prestige per week. If a completed monument is captured, it will be damaged and costs resources to restore. Monuments spawn after 12 weeks on a 1 speed server, and activate to be built 2 weeks later. Player-held monuments have a wall level 10.
* '''Monument'''. Capture a building site and supply resources to construct a Monument. On first completion, a Monument gives 10 Prestige and an additional 5 Prestige per week. If a completed monument is captured, it will be damaged and costs resources to restore. Monuments spawn after 12 weeks on a 1 speed server, and activate to be built 2 weeks later.
* '''Native Artifact'''. Native Artifacts appear late in the game and give 1 Prestige every day. Capturing and holding on to them can be the difference between a swift victory or a loss. They spawn after 20 weeks on a 1 speed server. A player-held native artifact has a wall level 10.
* '''Native Artifact'''. Native Artifacts appear late in the game and give 1 Prestige every day. Capturing and holding on to them can be the difference between a swift victory or a loss. They spawn after 20 weeks on a x1 speed server.


It's not uncommon for the game to end before the Native Artifacts spawn.
It's not uncommon for the game to end before the Native Artifacts spawn.

Latest revision as of 21:00, 12 April 2026

Prestige

Each server in Aether Kingdoms revolves around gaining prestige as an empire. The first empire to 250 prestige wins the game.

Prestige is earned through achieving milestones and by holding on to objectives.

Milestones

Milestones offer a passive way to earn prestige. Having the whole team engage in all aspects of the game ensures that milestones can be completed.

Each milestone has 5 stages, with each tier giving increased prestige when achieved. For the different stages it's: 1, 2 (or 3 in total), 3 (6), 4 (10) and 5 (15) prestige. Especially the later tiers require a dedicated effort.

There are 8 milestones to earn progress on.

Milestones and goals per tier
Milestone 1 2 3 4 5
Weekly top 10 medals 1 5 10 25 50
PvP attacker kills 10k 100k 500k 1 million 2.5 million
PvP defender kills 10k 100k 500k 1 million 2.5 million
Land owned 2000 7500 15000 30000 50000
PvE attacker kills 20k 200k 1 million 2 million 5 million
PvE defender kills 10k 100k 250k 500k 1 million
Resources won 10 million 50 million 100 million 250 million 500 million

Objectives

Objectives are the second way to gain prestige as an empire. Milestones alone are not enough to win, so you'll need to capture and hold objectives. Player-held objectives have a wall level 10, whereas neutral objectives have no walls.

There a 3 types of objectives in Aether Kingdoms:

  • Natural Landmark. Claim Natural Landmarks on the Map by defeating the spawned defenders. A natural landmark generates 1 Prestige every week. They spawn after 8 weeks on a 1 speed server.
  • Monument. Capture a building site and supply resources to construct a Monument. On first completion, a Monument gives 10 Prestige and an additional 5 Prestige per week. If a completed monument is captured, it will be damaged and costs resources to restore. Monuments spawn after 12 weeks on a 1 speed server, and activate to be built 2 weeks later.
  • Native Artifact. Native Artifacts appear late in the game and give 1 Prestige every day. Capturing and holding on to them can be the difference between a swift victory or a loss. They spawn after 20 weeks on a x1 speed server.

It's not uncommon for the game to end before the Native Artifacts spawn.