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	<id>https://wiki.aetherkingdoms.com/index.php?action=history&amp;feed=atom&amp;title=Research</id>
	<title>Research - Revision history</title>
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	<updated>2026-04-20T06:34:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.aetherkingdoms.com/index.php?title=Research&amp;diff=76&amp;oldid=prev</id>
		<title>Ower at 14:43, 17 April 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.aetherkingdoms.com/index.php?title=Research&amp;diff=76&amp;oldid=prev"/>
		<updated>2026-04-17T14:43:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 17 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 8 || N/A (no building unlocked) || Repeatable endgame bonuses&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 8 || N/A (no building unlocked) || Repeatable endgame bonuses&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier 6 is mixed: the building unlocked by &#039;&#039;&#039;Crop Rotations&#039;&#039;&#039; can be constructed at Town, while the buildings unlocked by the other three tier-6 researches require City.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Research tree ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tree branches from two tier-1 entry points, &#039;&#039;&#039;Town Defenses&#039;&#039;&#039; (the military / defensive line) and &#039;&#039;&#039;Apprenticeship&#039;&#039;&#039; (the economic / labour line), and fans out from there.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Tier 1 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Tier 1 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidatabase:diff:1.41:old-73:rev-76:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ower</name></author>
	</entry>
	<entry>
		<id>https://wiki.aetherkingdoms.com/index.php?title=Research&amp;diff=73&amp;oldid=prev</id>
		<title>Ower: Created page with &quot;= Research =  &#039;&#039;&#039;Research&#039;&#039;&#039; is the progression system that unlocks new buildings and repeatable global bonuses. Research is performed globally for your kingdom and costs Science, so a completed research applies across all of your villages. Researches are organised into &#039;&#039;&#039;tiers&#039;&#039;&#039; (1 through 8), and almost every research has a &#039;&#039;&#039;prerequisite&#039;&#039;&#039; that must be completed first.  == Overview ==  Each research has four defining...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.aetherkingdoms.com/index.php?title=Research&amp;diff=73&amp;oldid=prev"/>
		<updated>2026-04-17T09:50:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Research =  &amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039; is the progression system that unlocks new &lt;a href=&quot;/index.php?title=Buildings&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Buildings (page does not exist)&quot;&gt;buildings&lt;/a&gt; and repeatable global bonuses. Research is performed globally for your &lt;a href=&quot;/wiki/Kingdom&quot; title=&quot;Kingdom&quot;&gt;kingdom&lt;/a&gt; and costs &lt;a href=&quot;/wiki/Resources#Science&quot; title=&quot;Resources&quot;&gt;Science&lt;/a&gt;, so a completed research applies across all of your villages. Researches are organised into &amp;#039;&amp;#039;&amp;#039;tiers&amp;#039;&amp;#039;&amp;#039; (1 through 8), and almost every research has a &amp;#039;&amp;#039;&amp;#039;prerequisite&amp;#039;&amp;#039;&amp;#039; that must be completed first.  == Overview ==  Each research has four defining...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Research =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Research&amp;#039;&amp;#039;&amp;#039; is the progression system that unlocks new [[Buildings|buildings]] and repeatable global bonuses. Research is performed globally for your [[Kingdom|kingdom]] and costs [[Resources#Science|Science]], so a completed research applies across all of your villages. Researches are organised into &amp;#039;&amp;#039;&amp;#039;tiers&amp;#039;&amp;#039;&amp;#039; (1 through 8), and almost every research has a &amp;#039;&amp;#039;&amp;#039;prerequisite&amp;#039;&amp;#039;&amp;#039; that must be completed first.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each research has four defining properties:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tier&amp;#039;&amp;#039;&amp;#039;: the research tier, from 1 to 8. Higher tiers cost more Science.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Building village tier&amp;#039;&amp;#039;&amp;#039;: the minimum [[Village#Village_tiers|village tier]] required to &amp;#039;&amp;#039;&amp;#039;construct the unlocked building&amp;#039;&amp;#039;&amp;#039;. The research itself is global and is not gated by village tier. Tier 8 researches unlock no building, so this property does not apply.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Requirement&amp;#039;&amp;#039;&amp;#039;: the prerequisite research. A research becomes available only once its prerequisite has been completed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Unlock&amp;#039;&amp;#039;&amp;#039;: what completion grants. Tiers 1 to 7 unlock a specific [[Buildings|building]]; tier 8 researches grant repeatable global bonuses instead.&lt;br /&gt;
&lt;br /&gt;
The Science cost of a research is &amp;#039;&amp;#039;&amp;#039;not fixed&amp;#039;&amp;#039;&amp;#039;. It is computed dynamically from the research&amp;#039;s tier, the player&amp;#039;s level, and the server&amp;#039;s elapsed time, so the cost a player sees in-game will differ from server to server and over the lifetime of a single server.&lt;br /&gt;
&lt;br /&gt;
== Research tree ==&lt;br /&gt;
&lt;br /&gt;
[[File:Research_tree.png|thumb|center|upright=2.5|alt=Research dependency tree across 8 tiers|Research dependency tree. Purple nodes have downstream dependencies; teal nodes are terminal (unlock a building but nothing else requires them); amber nodes are tier 8 global bonuses.]]&lt;br /&gt;
&lt;br /&gt;
The tree branches from two tier-1 entry points, &amp;#039;&amp;#039;&amp;#039;Town Defenses&amp;#039;&amp;#039;&amp;#039; (the military / defensive line) and &amp;#039;&amp;#039;&amp;#039;Apprenticeship&amp;#039;&amp;#039;&amp;#039; (the economic / labour line), and fans out from there.&lt;br /&gt;
&lt;br /&gt;
Tiers 1 through 7 each unlock buildings that cannot be constructed by any other means. Tier 8 does not unlock buildings; it contains repeatable global projects intended for the late game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Building village tier !! Theme&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Village || Starter buildings (defence, crafting)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Village || Cavalry and organised labour&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Town || Military, religious and administrative institutions&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Town || Mechanised industry&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Town || Advanced production&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Town / City || Agriculture, deep industry, professional army&lt;br /&gt;
|-&lt;br /&gt;
| 7 || City || Sustainability and scholarship&lt;br /&gt;
|-&lt;br /&gt;
| 8 || N/A (no building unlocked) || Repeatable endgame bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tier 6 is mixed: the building unlocked by &amp;#039;&amp;#039;&amp;#039;Crop Rotations&amp;#039;&amp;#039;&amp;#039; can be constructed at Town, while the buildings unlocked by the other three tier-6 researches require City.&lt;br /&gt;
&lt;br /&gt;
== Research tree ==&lt;br /&gt;
&lt;br /&gt;
The tree branches from two tier-1 entry points, &amp;#039;&amp;#039;&amp;#039;Town Defenses&amp;#039;&amp;#039;&amp;#039; (the military / defensive line) and &amp;#039;&amp;#039;&amp;#039;Apprenticeship&amp;#039;&amp;#039;&amp;#039; (the economic / labour line), and fans out from there.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Town Defenses || - || [[Walls]]&lt;br /&gt;
|-&lt;br /&gt;
| Apprenticeship || - || [[Workshop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Riding Training || Town Defenses || [[Stables]]&lt;br /&gt;
|-&lt;br /&gt;
| Organised Labour || Apprenticeship || [[Workers Guild]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Smithing || Riding Training || [[Armory]]&lt;br /&gt;
|-&lt;br /&gt;
| Divine Inspiration || Riding Training || [[Temple]]&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy || Organised Labour || [[Shift Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Charting || Organised Labour || [[Observatory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
All three tier-4 researches depend on &amp;#039;&amp;#039;&amp;#039;Smithing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Mechanical Saw || Smithing || [[Sawmill]]&lt;br /&gt;
|-&lt;br /&gt;
| Water-powered Mining || Smithing || [[Rolling Mill]]&lt;br /&gt;
|-&lt;br /&gt;
| Stirrups || Smithing || [[Saddlemaker]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Precision Mining || Mechanical Saw || [[Mining Guild]]&lt;br /&gt;
|-&lt;br /&gt;
| Literary Craft || Water-powered Mining || [[Bookbinder]]&lt;br /&gt;
|-&lt;br /&gt;
| Craftsmanship || Stirrups || [[Siege Academy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks !! Building village tier&lt;br /&gt;
|-&lt;br /&gt;
| Professional Soldiers || Literary Craft || [[Military Academy]] || City&lt;br /&gt;
|-&lt;br /&gt;
| Crop Rotations || Craftsmanship || [[Seedvault]] || Town&lt;br /&gt;
|-&lt;br /&gt;
| Deep Excavation || Craftsmanship || [[Draining Engines]] || City&lt;br /&gt;
|-&lt;br /&gt;
| Blast Furnace || Craftsmanship || [[Blast Furnace (building)|Blast Furnace]] || City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 7 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Unlocks&lt;br /&gt;
|-&lt;br /&gt;
| Forestry || Crop Rotations || [[Sustainability Office]]&lt;br /&gt;
|-&lt;br /&gt;
| Theological Scholarship || Crop Rotations || [[Monastery]]&lt;br /&gt;
|-&lt;br /&gt;
| Pedal-driven Loom || Deep Excavation || [[Wool Factory]]&lt;br /&gt;
|-&lt;br /&gt;
| Food Preservation || Blast Furnace || [[Preservary]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 8: repeatable global research ===&lt;br /&gt;
&lt;br /&gt;
Tier 8 researches do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; unlock buildings. They grant &amp;#039;&amp;#039;&amp;#039;global, repeatable bonuses&amp;#039;&amp;#039;&amp;#039;, and each one can be completed multiple times, with the cost scaling on subsequent completions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Research !! Requires !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Aether Survey || Forestry || Grants &amp;#039;&amp;#039;&amp;#039;1,000 [[Aether]]&amp;#039;&amp;#039;&amp;#039; per completion.&lt;br /&gt;
|-&lt;br /&gt;
| Cultural Grants || Theological Scholarship || Grants a global production bonus of &amp;#039;&amp;#039;[amount to be confirmed]&amp;#039;&amp;#039; per completion.&lt;br /&gt;
|-&lt;br /&gt;
| Engineering Studies || Pedal-driven Loom || Grants a global production bonus of &amp;#039;&amp;#039;[amount to be confirmed]&amp;#039;&amp;#039; per completion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Resources#Science|Science]]&lt;br /&gt;
* [[Village]]&lt;br /&gt;
* [[Buildings]]&lt;br /&gt;
* [[Aether]]&lt;/div&gt;</summary>
		<author><name>Ower</name></author>
	</entry>
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