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	<id>https://wiki.aetherkingdoms.com/index.php?action=history&amp;feed=atom&amp;title=Kingdom</id>
	<title>Kingdom - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.aetherkingdoms.com/index.php?action=history&amp;feed=atom&amp;title=Kingdom"/>
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	<updated>2026-04-20T12:44:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.aetherkingdoms.com/index.php?title=Kingdom&amp;diff=70&amp;oldid=prev</id>
		<title>Friso: Created page with &quot;= Kingdom =  Every player manages a Kingdom. Each kingdom exists by holding tiles on the map.  A kingdom can hold villages of different tiers and objectives.  = Owned tiles =  == Village ==  Villages are the main presence of a kingdom. In a village, a variety of resources is produced.  == Objectives ==  Objectives are held by a player. The owner of an objective can manage the standing reinforcements.  = Kingdom resources =  Resou...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.aetherkingdoms.com/index.php?title=Kingdom&amp;diff=70&amp;oldid=prev"/>
		<updated>2026-04-12T22:28:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Kingdom =  Every player manages a Kingdom. Each kingdom exists by holding tiles on the map.  A kingdom can hold &lt;a href=&quot;/wiki/Village&quot; title=&quot;Village&quot;&gt;villages&lt;/a&gt; of different tiers and &lt;a href=&quot;/wiki/Prestige#objectives&quot; title=&quot;Prestige&quot;&gt;objectives&lt;/a&gt;.  = Owned tiles =  == Village ==  Villages are the main presence of a kingdom. In a village, a variety of &lt;a href=&quot;/wiki/Resources&quot; title=&quot;Resources&quot;&gt;resources&lt;/a&gt; is produced.  == Objectives ==  Objectives are held by a player. The owner of an objective can manage the standing reinforcements.  = Kingdom resources =  Resou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Kingdom =&lt;br /&gt;
&lt;br /&gt;
Every player manages a Kingdom. Each kingdom exists by holding tiles on the map.&lt;br /&gt;
&lt;br /&gt;
A kingdom can hold [[village|villages]] of different tiers and [[prestige#objectives|objectives]].&lt;br /&gt;
&lt;br /&gt;
= Owned tiles =&lt;br /&gt;
&lt;br /&gt;
== Village ==&lt;br /&gt;
&lt;br /&gt;
Villages are the main presence of a kingdom. In a village, a variety of [[resources]] is produced.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
Objectives are held by a player. The owner of an objective can manage the standing reinforcements.&lt;br /&gt;
&lt;br /&gt;
= Kingdom resources =&lt;br /&gt;
&lt;br /&gt;
[[Resources#Account resources|Account resources]] are shared by the whole kingdom, instead of each village.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Culture&amp;#039;&amp;#039;&amp;#039; is used to settle or tier up villages.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Science&amp;#039;&amp;#039;&amp;#039; is used to complete [[research]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Aether]]&amp;#039;&amp;#039;&amp;#039; is a currency to spend on various bonuses.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Builders&amp;#039;&amp;#039;&amp;#039; are bought with Aether and available across the Kingdom.&lt;/div&gt;</summary>
		<author><name>Friso</name></author>
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